Raiden Chronicles - Written by Raiden
Last week I revealed my name and suddenly I feel like I have been exposed to the elements. My picture has become public and a lil bit of me is out there now. The shenanigans have already started in the forums.
It was not unexpected nor a bad thing. In-fact, it makes me feel more connected to the people around the world. I am no longer just a game avatar and I bet that things are only going to get more personal in the days to come. I just need to get used to the members from the community calling me by my real name.
We launched the Sword 2 Production Blog as well last week and this is my first entry into the collection. The blog will be updated more often with Quinzel and me contributing almost every week. What this means to the reader is that you will get to hear a lot more of what is going on behind the scenes. More information will be posted out there about the game that you love and we will get to share the candid moments that normally stays within the office.
Today I am writing this with the PVP server in mind. The Sword community around the world – including those who are from a different planet (I’m looking at you mods) – have been waiting for its release. Though we are working on it on a daily basis, we haven’t had headway in this department due to technical issues.
Before I get into it, I must reiterate that Sword server architecture is different from any of the games out there. The complexity of the set up makes it sturdy and volatile at the same time.
A major advantage that a user can feel from personal experience with this kind of set up is that when something goes down, it does not take the entire server down with it. The crash is often compartmentalized into a channel or a zone – leaving enough room for players to circumvent the crash without being locked out for an entire night.
Last Friday we made progress with the troublesome PVP server. However, by the time we reached what we think is the root of evil, we had to call it a day. I am not saying that we have found a fix. I am not saying that PVP server will be launched within a week or a month. I am not even saying that I like Twilight.
We simply had a breakthrough. Is it the root of all evil? We will not know until we take steps to correct it and initiate another PVP session. If it fails, we will go back to the drawing board.
This is what I love about this job. Things are never easy and nothing is handed down in a silver platter.
Why am I telling you about something that’s not working? I believe that this contains more information about the PVP server than “It’s not working right now”. The saga continues…
With that said, I am off to do things that I normally do on a Sunday.
Meanwhile, take a look at this image that Quinzel sent a few weeks ago ;-) Maybe in the next blog, we will talk about it and tell you the story behind this image.
Oh and don’t forget to leave your comments about the new Sword 2 Production Blog. ^^